Every shape you see is a rigid body governed by real-world physics — gravity, collision, friction, momentum. Move your cursor to push them away. Click to pull them into orbit. This isn't animation. It's simulation. Built on Matter.js with custom Canvas 2D rendering, every circle, triangle, cross, and arch behaves like a tangible object in a pastel-soaked Neo-Memphis universe.
Your pointer becomes a magnetic field. Default mode repels shapes outward; holding click pulls them into a swirling vortex of colour and geometry. Release to scatter.
Matter.js runs Verlet integration and SAT collision detection at 60 fps. Shapes stack, bounce, and tumble with satisfying weight — no tween fakes, just real physics.
Design should be a playground, not a museum. Make it move. Make it smile.
— Pop Mechanics Manifesto